- #SPACE ENGINE GAME RED TRIANGLE MOVIE#
- #SPACE ENGINE GAME RED TRIANGLE SOFTWARE#
- #SPACE ENGINE GAME RED TRIANGLE TV#
#define USE_DEPTH 0 // Depth : Enables the possibility to display the depth buffer - You will still need to toogle it on/off with (*) in-game #define USE_TRANSITION 0 // Transition : Shows a welcome screen and then transitions to the regularly scheduled programming #define USE_SPLITSCREEN 0 // Splitscreen : Enables the before-and-after splitscreen comparison mode. #define USE_BORDER 0 // Border : Can be used to create letterbox borders around the image. This lessens banding artifacts (mostly caused by Vignette) #define USE_DITHER 1 // Dither : Applies dithering to simulate more colors than your monitor can display. #define USE_FILMGRAIN 0 // Film Grain : Adds film grain to the image. #define USE_VIGNETTE 0 // Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. #define USE_SEPIA 0 // Sepia : Sepia tones the image. #define USE_CURVES 1 // Curves : Contrast adjustments using S-curves. #define USE_VIBRANCE 1 // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
![space engine game red triangle space engine game red triangle](https://media-s3-us-east-1.ceros.com/l3harris-sas/images/2021/07/12/0d04f9f1cd801874538005be18acb4db/lisa-redtriangle.png)
#define USE_TONEMAP 0 // Tonemap : Adjust gamma, exposure, saturation, bleach and defog.
![space engine game red triangle space engine game red triangle](https://uploads.mudspike.com/original/3X/2/f/2ffc2b7c062648b21d220c5bd46eee2d72fddc61.jpeg)
#define USE_LIFTGAMMAGAIN 0 // Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights. #define USE_COLORMATRIX 0 // Color Matrix : Allows color modification using a user-defined color matrix. #define USE_MONOCHROME 0 // Monochrome : Monochrome makes the colors disappear. #define USE_DPX 0 // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_TECHNICOLOR2 0 // TECHNICOLOR 2 : Yet another Technicolor effect - not sure if this stays or not.
#SPACE ENGINE GAME RED TRIANGLE MOVIE#
#define USE_TECHNICOLOR 0 // TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) Use Curves instead if you want to avoid that. This increases contrast but causes clipping. #define USE_LEVELS 0 // Levels : Sets a new black and white point. #define USE_NOSTALGIA 0 // Nostalgia : Remember when you played that game you always played on that first system of yours? You don't? Well here is a reminder. #define USE_LENS_DISTORTION 0 // Cubic Lens Distortion : Distorts the lens cubicly. #define USE_LUMASHARPEN 1 // LumaSharpen : Sharpens the image. #define USE_HDR 0 // HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 1 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_PIXELART_CRT 0 // PixelArt CRT : Scanlines for pixel art (high performance cost)
#SPACE ENGINE GAME RED TRIANGLE TV#
#define USE_ADVANCED_CRT 0 // Advanced CRT : Simulates an old CRT TV display. #define USE_CA 0 // Chromatic Aberration : Mimics the look of a cheap camera lens, by distorting the colors. #define USE_EXPLOSION 0 // Explosion : Scatters the pixels, making the image look fuzzy. #define USE_FXAA 0 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. #define USE_SMAA 1 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. #define USE_CARTOON 0 // Cartoon : "Toon"s the image. #define USE_ASCII 0 // Ascii : Converts the image to Ascii-art. Effects are listed in the order that they are applied. More features, bugfixes and performance optimizations will come before release. This is a preview release meant to allow users to beta test SweetFXs 2.0 new injector called ReShade. That way I become better at making presets for you and others.
#SPACE ENGINE GAME RED TRIANGLE SOFTWARE#
If you have a major frame drop continuously, just disable the SMAA in the preset and enable the in software FXAAĪgain! Thank you for downloading my preset, please comment on what you liked and disliked. VIBRANCE -:Intelligently saturates or desaturatesĬURVES -:Contrast adjustments using S-curvesĭITHER -:Applies dithering to simulate more *Effects used īLOOM -:Makes bright lights bleed their light
![space engine game red triangle space engine game red triangle](https://static.tvtropes.org/pmwiki/pub/images/seentry_1.jpg)
On sweet-fx and games then hit that like and subscribe button. *Not going to beg for likes or subscribers, if you want occasional videos Welcome fellow gamer/enthusiast and thank you for choosing my preset! :)